Programming
| Chez-Tris (?) (In Development) | |
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I’m working on a good old fashioned Tetris clone coded in C++ and SDL/OpenGL Download (Beta Version) |
| Terrain Generator (2007) | |
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Generates random pieces of terrain using fractals and by implementing two well known terrain generating algorithms: Diamond Square and Fault Formation . Coded in C++ and OpenGL. Download |
| Raytracer (2007) | |
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My recursive Raytracer was a project for my advanced Computer Graphics course. Raytracing is a technique used in computer graphics to simulate realistic lighting effects in a scene and involves complex mathematical formulas. This was the most fun school project that I’ve ever done! Coded in C++ and uses OpenGL only for the purpose of drawing pixels to the screen. More Screenshots Download |
| Teapot Racing (2007) | |
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A silly animation project for my beginning computer graphics course that involves a teapot on wheels. It demonstrates basic usage of OpenGL transformations and drawing functions. You are able to toggle animation and lighting as well as view the scene from multiple viewpoints. Download |
| Solar System Scene (2006) | |
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My first computer graphics project! It generates a colorful “top-down” view of our Solar System with randomly positioned stars. Coded in C and OpenGL. Download |




