Raytracer Project
Week 1 - Setting the Scene
Week 2 - Camera Modeling
Week 3 - Basic Shading (Using the Phong Illumination Model)
Week 4 - Procedural Shading

Week 5 - Recursive Raytracing (Reflection)

Week 6 - Recursive Raytracing (Transmission)

Week 7 - Tone Reproduction
Ward - 1 nit

Ward - 1000 nits

Ward - 10000 nits

Reinhard - 1 nit

Reinhard - 1000 nits

Reinhard - 10000 nits

Bonuses!
**Bonus** Add a light source (Added a blue light)
**Bonus** Add a procedural texture (a Brick Shader)

**Bonus** Specify a different luminance value for Reinhard operator (a=0.35)

**Bonus** Multisampling (n=5, delta=0.0005)

Compared to the original...

Brandon Chez
Spring 2007